Showing posts with label gameprogramming. Show all posts
Showing posts with label gameprogramming. Show all posts

Saturday, July 9, 2011

How angry birds for chrome web store was written

GWT (Google Web Toolkit) ! A complete presentation on the subject was given at Google I/O 2011 titled "Kick-Ass game programming with GWT". Google released a library forplay : http://code.google.com/p/forplay/ which makes game programming with GWT easier (includes things like a Box2D physics engine port for GWT).

You can find the presentation below for your offline viewing pleasure :



Enjoy!

Sunday, June 12, 2011

Flex game programming

I have been writing line of business applications for so long that I am beginning to miss the joy of game programming. So I am indulging myself in actionscript / flex / flash / illustrator.

There is a LOT of help out there for writing games with flex.
e.g. :

But before I go there I am gathering expertise in ActionScript. ActionScript 3 is really easy to learn if you know C# 4.0 deeply. The reason is that there are very few new concepts to learn. I am currently busy writing a document "ActionScript 3.0 for C# 4.0 programmers". I will make it public once it is at a reasonalbly useable state. 

Till then, Enjoy!